Alien Vs Predator 2 Mods
Oldschool Dave is remaking the Marine missions of tense and terrific shooter Aliens vs. Predator (1999) as a Crysis 2 mod.
Aliens versus Predator 2 2007 Complete Texture Overhaul Mod Welcome to the upgraded PCGamingWiki forums and files page. The current Wiki and Forum bridge is not functioning at the moment, therefore your Forum account currently has no password set. Predator 2 - How To Play Multiplayer Using 'Project Savior' After Sierra shut down master servers for some games, including AVP2, player could no longer browse for servers on the internet. Then a mod called 'Project Savior' was released, which offers an alternative master server. Aliens versus Predator 2 is a science fiction first-person shooter video game developed by Monolith Productions and published by Sierra On-Line for Microsoft Windows in 2001, and for Mac OS X in 2003. The game is a sequel to Aliens versus Predator (1999); both games are based on the characters of the Alien and Predator media franchises as well as the Alien vs. Predator crossover series.
He posted a tech demonstration video of his Aliens vs. Marine project in the CryDev.net forum (video below). In short, it looks lovely; textures, lighting - all the guff and fluff of 2012 is there to be seen (but no actual aliens - there's no combat in the video).
Aliens vs. Marine will be for PC only. It won't have auto-healing, scripted events, quick-saves or wall hacks. It will have 'really fast' aliens, additional objectives and complete statistics.
Here's a video of the AVP Marine mission from 1999:
And here's a video of the Aliens vs. Marine project:
Great work! You're a legend, Dave.
Aliens vs. Predator was officially resurrected two years ago by Sega and original AVP developer Rebellion. But it was a let-down: 'a deeply disappointing effort', wrote Dan Whitehead in his review.
Sega's going to try again early next year with Aliens: Colonial Marines, built by Borderlands maker Gearbox (though not the exact same team); and again sometime in the future with a secretive new game based on the Alien IP by Total War brain Creative Assembly (again, by a separate team housed in the same building).
Which will dethrone AVP as the best Aliens game ever? Whoever heard of Alien 3 and Aliens Infestation anyway?
Platforms: | PC, Mac |
Publisher: | Sierra Entertainment |
Developer: | Monolith Productions |
Genres: | 3D Shooter / First-Person Shooter |
Release Date: | October 22, 2001 |
Game Modes: | Singleplayer / Multiplayer |
Aliens vs Predator 2 isn’t revolutionary, but it’s damn fun.
Monolith went to great lengths at ensuring the atmosphere and fun from the first AvsP game (then developed by Rebellion) would translate into this sequel, but was also keen on addressing numerous complaints from the first game. Aliens vs Predator was a good shooter, but one that was plagued by a steep learning curve, problematic AI and an utter lack of story. Having taken note of the mistakes its predecessor made, Monolith set out to create what is very possibly the best Aliens vs Predator game ever.
Another Bug Hunt
A spectacular view of LV-1201.
The action takes place on LV-1201, a bleak, stormy planet inhabited by a contingent of marines and scientists doing their corporate-sponsored research on Xenomorphs. Fans will remember this is not the same planet featured in the first two Alien movies, but then again it’s not all that different either. As expected, things go terribly wrong when an infestation goes out of control and leaves the ill-fated inhabitants nearly defenseless. Among the carnage you’ll find the Predators, an ancient race of tribal hunters that use high-tech gadgetry to pursue their goals. You’ll have a chance to play as any one of these three distinct races, in any order, as part of the game’s twenty-one mission singleplayer portion.
Lots of refurbishing went into level design, and boy does it ever show! As opposed to the first game, AvsP 2 is much more script-heavy in offering a more cinematic experience and a progressive story at the cost of replay value. Monolith took special note to make this sequel more accessible, and as such offered a permanent savegame feature (disabled on the highest difficulty level), thus fixing a key aggravation present in the first game.
Exterminating The Opposition
Also of special note is the balancing that went into the three playable races. The Colonial Marine’s campaign plays a lot like any shooter would. He’s got a cool little arsenal at his disposal to compensate for his fragile frame, starting with the iconic pulse rifle (which now fires at a slower rate), the auto-aiming smartgun, shotgun or armor-piercing minigun.
The same can’t be said for the Predator, who’s got a more specialized kit of ranged and melee weapons. While the Marine is a running tank, the Predator is akin to a stealth fighter just looming out of sight. Three different vision modes add greatly to his death kit – two that track either Humans or Aliens and one that works as a simple nightvision mode, and of course there’s the option to turn temporarily invisible.
Playing as the Alien.
The Alien is by far the fastest and most mobile of the three. As the Alien you can climb walls with lightning speed or plunge at a distant target with easy, but you’re completely limited to melee attacks. As far as the campaign goes, the Alien’s has to be one of the most creative, letting you take control as a newly hatched facehugger in search of an unwary victim, then later involving you in the chest-bursting process itself before you pupate into a fully-grown alien drone. Yet one more ace up the Alien’s scaly sleeve is its ability to spot pheromones given off by each species, rendering the Predator’s cloaking useless.
Scripting and more pronounced storytelling give the game a cinematic feel, although it’s worth noting that the plot is fairly jumbled to keep track of. To get some sense of the full picture, you’ll have to play through every campaign in part, and in a certain particular order. Each is somehow intertwined with the others – play as the Predator and you might get a glimpse of a Marine in a scripted event, only to realize it’s your own character as you play through his campaign. Don’t take this as a cheap tactic at recycling levels as all of the campaigns are fairly distinct (though of course some locations repeat).
While the original game did have its fans, the game fell short of a classic. This sequel, on the other hand, is a very playable and downright fun cinematic action experience, one that improves greatly upon the prequel while enhancing it in numerous ways. No matter how you play it, the game’s simply fast and great fun.
System Requirements: Pentium III 450 Mhz, 128 MB RAM, 16 MB Video, Win 98/ME/2K/XP
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