Fallout New Vegas 9mm Pistol
For an overview of submachine gun models in the Fallout series of games, see submachine gun. |
Maria is a unique weapon in Fallout: New Vegas and the graphic novel All Roads. The M&A 9mm pistol is a semi-automatic handgun, designed by M&A Guns.
- May 21, 2017 - 9mm Pistol Fallout New Vegas by Keboguitartist Watch Digital Art / 3-Dimensional Art / Objects / Weapons©2017-2019 Keboguitartist.
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Vance's 9mm submachine gun
Requirements
skill
strength req.
Attack statistics
17 | x0.05 |
AP | |
---|---|
13 () | 20 |
projectiles | spread |
---|---|
1 | 1.5 |
Ammo & Reloading
ammo type
1 | 60 |
ammo cap. | |
---|---|
60 | 2.7 () |
Fallout New Vegas 9mm Pistol Scope
weight | value | |
---|---|---|
4 |
|
item HP
repair
Perk effects
Vance's 9mm submachine gun (SMG) is a weapon in Fallout: New Vegas. It is the unique variant of the 9mm SMG and was once owned by Vance of the crime duo, Vikki and Vance.
BackgroundEdit
Vance and his wife Vikki were 'master criminals' before the Great War. The player can hear the story of Vikki and Vance by consulting Primm Slim in the Vikki and Vance Casino. Slim's account implies that Vikki and Vance were in fact small-time white-collar criminals. According to Slim, Vance purchased this high-quality mint condition 9mm machine gun immediately prior to his death but never fired it.
CharacteristicsEdit
Vance's 9mm SMG has several differences from the standard 9mm SMG. First and foremost, it does more damage, the damage-per-second is higher, and it has a drum magazine with a greater capacity. Aesthetically, it is in pristine condition with wood or Bakelite grip panels, lacks a stock, and has a different Express-type iron sight.
Its high rate of fire, common ammunition, and high DPS make it a valuable weapon to a character skilled in Guns.
DurabilityEdit
Vance's 9mm submachine gun can fire a total of about 3745 standard rounds, the equivalent of 63 reloads, from full condition before breaking.
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Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP & JHP | 3745 | 63 |
+P | 3120 | 52 |
VariantEdit
- 9mm SMG, standard variant found throughout the Mojave Wasteland.
ComparisonEdit
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
9mm submachine gun | 14 | 154 | 11 | x0.06 | 14 | 4 | 20 | 2.8 | 1.5 | 30 | 2745 | 4 | 850 | 212.5 | 25 | 3 |
9mm submachine gun | 14 | 200.2 | 14.3 | x0.06 | 14 | 6 | 20 | 4.2 | 1.5 | 60 | 2745 | 4 | 2500 | 625 | 25 | 3 |
Vance's 9mm submachine gun | 17 | 221 | 13 | x0.05 | 17 | 5 | 20 | 4.3 | 1.5 | 60 | 3745 | 4 | 1500 | 375 | 25 | 3 |
Related questsEdit
LocationEdit
The weapon is missing from its display case in the Vikki and Vance Casino, but Primm Slim does not notice this fact. With high enough Science skill (50), however, you will gain a dialogue option to reveal that the weapon was taken to Wins hideout, where it can be found inside the safe with a very hard lock. The lock can be picked, or, with a high enough Speech skill (55), you can convince the Wins to give you the combination. If your Speech skill isn't high enough, talk to Sammy again and another dialog option will appear.
NotesEdit
- When you first receive Vance's 9mm, it is not in perfect condition.
Behind the scenesEdit
The combination of the safe is 05-23-34, the date Bonnie and Clyde were killed. Vikki and Vance are also a reference to Bonnie and Clyde.
BugsEdit
- PCXbox 360 Sometimes the magazine may not be where it should; it will hover near the end of the gun. [verified]
- Reloading the gun will fix this, as will drawing the gun out and then re-holstering. Switching weapons may also fix this bug with this weapon and others.
SoundsEdit
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