Nascar Racing 2002 Season Download

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Nascar Racing 2002 Season Download Average ratng: 9,8/10 7518 reviews

Mar 6, 2014 - The NASCAR 2002 Season Demo puts you in the driver's seat of a 750 horsepower stock car. Challenge top NASCAR drivers at the Atlanta Motor Speedway. DOWNLOAD OPTIONS. Download 1 file JPEG download. NASCAR Racing 2002 Season puts you in the driver's seat of a 750 horsepower stock car. Challenge top NASCAR drivers at the Atlanta Motor Speedway and Richmond International Raceway in single race mode.

Overview

NASCAR Racing 2002 Season is racecar veteran Papyrus' latest offering in the genre that they know best. The game is fully NASCAR licensed so the game is chock full of all of the season's tracks, drivers, cars, paint jobs and even sponsors. You'll see favorites like Jeff Burton, Dale Earnhardt Jr., and Bobby Labonte as well as newcomers like Tony Stewart.

Gameplay, Controls, Interface

Veterans of the Papyrus line of NASCAR games won't find tons new in this latest version, but nonetheless, NASCAR Racing 2002 is an impressive game with lots of features that will captivate both the uninitiated and the veteran PC racer.

The most obvious difference between NASCAR 4 and Racing 2002 is the inclusion of two new real tracks and one fictional track, bringing the track total to a whopping 24. Both Winston Cup additions, Chicagoland Speedway and Kansas Speedway feature nearly identical 1.5-mile tracks, while the fantasy track, the Coca-Cola Superspeedway, offers up simple a 3-mile track with long straightaways and two 36-degree banked turns.

Racing also includes a number of..well I guess you could call them 'cheats,' that allow virtual racing newbies a chance at keeping up with hardcore computer racing fanatics. The game includes anti-lock brakes, automatic shifting and clutch, steering assistance, traction control and even a colored racing line which overlays on the track to show you how best to take turns and where to brake. As if that wasn't enough there are two hours of NASCAR driving school lessons, broken up into 10 sections. The school teaches everything from the basic rules to car tuning. The only downside is that the lessons are narrated but not interactive.

Another addition is the inclusion of track tours narrated by Darrell Waltrip. Not only does Waltrip provide gamers with general track info, he provides the skinny on how to best handle the track and in what areas a racer might have problems.

Now for the important stuff, the actual racing..

Overall NASCAR Racing 2002 Season is a tremendously detailed and well implemented racing simulator, living up to the standard set by Papyrus years ago when it virtually invented the NASCAR sim. The game features several options for racing, including testing sessions, single races and the championship season. It also allows you to do a quick restart without having to go through all of the pre-race rigmarole, which saves both time and patience when you commit an on-track mishap that costs you standing.

Having said that, there are problems. The virtual drivers in this latest game still seem to have problems thinking on their own. Instead they rely on a sort of pack mentality that makes for unusually long stretches of bumper-to-bumper racing. Sometimes the sims seem to avoid smashing it up with an almost supernatural ability while other times non-sensical low-speed crunches take out whole sections of the track. In my opinion the races also can suffer from a bit of anti-climax, but then again I'm not the biggest fan of real-life NASCAR racing either.

Despite these anomalies, the look, sound and feel of the game make for quite a surreal experience. The super-high level detail of the track and its immediate surroundings not only give you the look of true-life racing, it gives you the feel. The cars spinout, roll and hug the road in a way that mimics real life physics almost perfectly. This version of NASCAR even includes drafting, the art of using a lead car's air wake to avoid speed-killing drafts. Racing is truly an outstanding NASCAR simulator.

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Graphics

NASCAR Racing 2002 Season features some of the most stunning driving graphics I've ever seen. The minor graphic glitches most car games experience have been ironed out in 02. Even the curves in the body appear smooth, and dents and warps are near flawless. The most impressive show of the game's graphics are when you go into the replay option and watch yourself racing through traffic, or flipping over it from a variety of camera angles. Honest to goodness it looks like your watching highlights from ESPN. The power of the graphics necessitate having a wide variety of graphic settings to accommodate any machine, which Racing also offers in spades.

Audio

Much like the graphics, sound in Racing is bliss. Instead of relying on the endless looped droning of a engine's roar to fill your speakers and likely put you to sleep, this game features cleverly crafted sounds that not only make the experience more vivid, it aids you in the race. Now you can keep an ear out for engine and transmission problems, and listen to the squeal of the tires to tell if you're cutting too tight in a turn or hitting it too wide.

Multiplayer Support

You want multiplayer support, try you and up to 41 of your friends bumping and grinding your way around Talladega or Bristol? The game supports both network and Internet multiplay. Internet games are hosted by Sierra's free online service and typically has gearheads waiting to race. You may have to crank the graphics down a wee bit if you expect to avoid significant lag issues. But that's what Cable modems are for.

Minimum System Requirements

Pentium II 450 or equivalent, 64 MB RAM, 4X CD-ROM, 3D accelerator graphics card, 16 MB VRAM, mouse and DirectX 8.1.

Bottom Line

NASCAR Racing 2002 Season brings a lot to the table for racing fans. Papyrus has managed to maintain its highly realistic simulator while introducing elements that will attract the casual gamer. Although the game doesn't offer a whole lot of new additions for the nearly $45 price tag, it does make a lot of little changes that make for an overall better game. Racing is a definite must for racing fans who don't have the similar NASCAR 4 and for hardcore gamers who want the latest tracks and don't care about the price tag.

Overall rating: 7
This is about a NASCAR computer game. For the series, see NASCAR. For the EA Sports game, see EA Sports NASCAR Racing.
NASCAR Racing
Genre(s)Racing
Developer(s)Papyrus Design Group
Publisher(s)Papyrus Design Group
Sierra On-Line
Platform(s)DOS, Macintosh, PlayStation, Microsoft Windows
First releaseNASCAR Racing
1994
Latest releaseNASCAR Racing 2003 Season
2003

The NASCAR Racing series of video games, developed by Papyrus Design Group, started in 1994 and ended with the release of NASCAR Racing 2003 Season in 2003. Later NASCAR games were released by Electronic Arts who, through their EA Sports brand, took over the official NASCAR license. This article deals with the original series release, NASCAR Racing.

Games[edit]

The following table gives an overview on the titles in the series:

Titles in the NASCAR Racing series
TitleReleaseMicrosoftAppleConsolesPublisherNotes
NASCAR Racing1994DOSMacintoshN/APapyrus PublishingN/A
NASCAR: Track Pack1995DOSN/AN/APapyrus Publishing
NASCAR Racing1996N/AN/APlayStationSierra On-Line
NASCAR Racing 21996DOSN/AN/ASierra On-Line
NASCAR: Grand National Series Expansion Pack1997DOSN/AN/ASierra On-Line
NASCAR Racing 1999 Edition1999WindowsN/AN/ASierra On-Line
NASCAR Racing 31999WindowsN/AN/ASierra On-Line
NASCAR Legends1999WindowsN/AN/ASierra On-Line
NASCAR Craftsman Truck Series Racing1999WindowsN/AN/ASierra On-Line
NASCAR Racing 3 Craftsman Truck Series Expansion Pack2000WindowsN/AN/ASierra On-Line
NASCAR Racing 42001WindowsN/AN/ASierra On-Line
NASCAR Racing 2002 Season2002WindowsMacintoshN/AAspyr Media
NASCAR Racing 2003 Season2003WindowsMacintoshN/ASierra Entertainment

Gameplay[edit]

Damage is realistically modeled, but can be turned off to make the player's car indestructible. The effect of crashes varies depending on severity. Very minor impacts have no effect. Heavier impacts can cause sheet metal damage, which hurts aerodynamics and may cause engine overheating. A crumpled hood can also make it difficult for the player to see the track. Heavy impacts will damage a wheel or even blow the engine. Damage can be repaired in the pit stop, except for blown engines which are not repairable. Damaged sheet metal is removed, making for an imperfect repair with impaired aerodynamics.

The vehicle's sensitivity to crash impacts was increased in a patch to the game. In the readme file attached to this patch, Papyrus explained that the primary motivation for this change was multiplayer mode, where violent players had previously been able to achieve faster lap times by deliberately hitting walls.

Repairs require a considerable amount of time (generally 1 minute or longer) to complete. This combined with the impaired performance means that damaged vehicles will not contend for a high finish, but can still race for points which accumulate in the season standings. This game uses a scoring system similar to what NASCAR was using at the time, where all finishing positions earn a varying number of points.

The engine will fail if over-revved, and it can also fail from overheating (but such a scenario is rare).

Yellow flags can also be turned off and players can run any race distances of their choosing. The speed of computer opponents is also adjustable, providing a competitive race for players of varying skill levels.

The game contains many real-life drivers. The game is the first stock car racing simulator to include real sponsors on their respective cars. Alcohol and tobacco sponsors were removed, but alternate carsets from fans restored many of these.

NASCAR Racing also gives players the ability to set up their car in a realistic manner by adjusting the airdam height, rear spoiler angle, gear ratios, shocks, tire pressures, cambers and more.

Driving physics are realistically modeled in the game. The adjustable variables have a significant effect on handling, and the tires themselves will grip differently depending on wear and temperature.

Nascar Racing 2002 Season Download

Tires are modeled in much detail. The game keeps track of 3 temperatures for each tire, reflecting temperatures at the center, inner, and outer edges. Numerous variables can influence tire temperatures. For example, an underinflated tire will tend to heat more at the edges rather than the center. An incorrect camber setting can cause one edge to heat more than the other. Temperatures are also influenced by many other factors such as weight distribution, toe-in, driver behavior, and the cornering characteristics of the race track. Tires in the game perform optimally at elevated temperatures, but if they heat excessively this effect is lost. The player can view current tire temperatures using an in-game keyboard command.

Dedicated players can spend a great deal of time optimizing the car's setup to perform at its best on a particular race track. This testing process is normally performed using the game's Practice or Testing modes. The player's setup can be saved to disk for future recall, and the game also provides a few prefabricated setups for each track.

Vehicles cannot lift into the air. The graphics system always renders them with all 4 wheels on the ground, although the physics system may attribute wheels with varying amounts of downforce (potentially resulting in no traction).

The Doppler effect is simulated. Vehicles approaching at high relative speed will emit a higher frequency engine sound, which will shift to a lower frequency as they pass.

A separate program called the Paintkit was included with NASCAR Racing, which allowed users to design their own race cars and import them into the game. As well as this, players could change the car type (Chevrolet Lumina, Ford Thunderbird or Pontiac Grand Prix) and the brand of tires used (Goodyear or Hoosier).

Soundtrack[edit]

Former racer-turned-broadcaster, Ned Jarrett loaned his voice to the game's title sequence, saying, 'I'm Ned Jarrett. From Papyrus, this is NASCAR Racing.' These were the only spoken words heard in the game as there was no in-race commentary or communication from the crew chief. Music for the game was provided by members of Skid Row, including bass player Rachel Bolan who also appeared in the game as a driver of a green-and-purple No. 00 car with the letters 'RB' on the hood.

Nascar Racing 2003 Season Game

Modifications[edit]

Several mods were made available through various websites, including updated NASCAR seasons and car shapes, the 24 Hours of Daytona cars (with three car shapes), classic NASCAR seasons, touring cars and more. Users created versions of Daytona International Speedway, Las Vegas Motor Speedway and Texas Motor Speedway – edited from versions produced by Papyrus for later NASCAR Racing releases such as NASCAR 3 – for use in NASCAR 2. Numerous utilities were developed for NASCAR Racing too, including AI editors, season editors and track editors.

Reception[edit]

Nascar Racing 2002 Season Download Demo

Season

NASCAR Racing was a major commercial success.[1] Its sales reached 350,000 units by December 1995, following its October 1994 release,[2] and rose to 400,000 copies by February 1996.[1] In the United States, NASCAR Racing (bundled with its Track Pack add-on) was the 24th best-selling computer game of 1998, with another 225,737 units sold. Its revenue for that year was estimated at $2.28 million.[3]NASCAR Racing and its sequel shipped above 2 million copies globally by March 1998.[4]

References[edit]

  1. ^ abBuchanan, Lee (February 1996). 'Life in the Fast Lane'. PC Gamer US. 2 (12): 88, 89, 91, 92, 94.
  2. ^Staff (December 1, 1995). 'More Sports from Sierra'. Next Generation. Archived from the original on April 19, 1997.
  3. ^Staff (April 1999). 'The Numbers Game'. PC Gamer US. 6 (4): 50.
  4. ^https://web.archive.org/web/19990210102433/http://www.gamecenter.com:80/Peeks/Nascar3/

External links[edit]

  • NASCAR Racing at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=NASCAR_Racing&oldid=893411564'

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