Fallout 4 Directorate Meeting

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  1. Fallout 4 Directorate Meeting Choices

Powering Up

Here’s what happened when my 4-hour slot at Galaxy’s Edge ran out Disneyland cast members were polite, but firm, about enforcing the time limit.

Fallout 4 Guide. Last updated 1 month ago Guide Information. Talk to Father now and he will ask you to attend the next directorate meeting in his place, which is happening now, so head back to the main Institute area outside of the Advanced Systems. After that, head up to the meeting room like last time and take your place in the. For Fallout 4 on the Xbox One, a GameFAQs message board topic titled 'Synth Production or Weapon Developedment'.


Directorate

location

given by

reward

editor id

Quest chain
Previous questLeads to
PinnedEnd of the Line

Powering Up

requirements

gamescore

trophy type

Powering Up is an Institute main quest and achievement/trophy in Fallout 4.

Quick walkthroughEdit

Institute Main Quest: Powering Up
Speak with Father.
Record the speech.
Talk to Father.
Install the new parts at Diamond City Radio.
Meet Father at the Institute's reactor.
Activate the reactor.
Speak with Father.
Attend the Directorate meeting.
Reward: 500 XP
Leads to: End of the Line

Detailed walkthroughEdit

When teleporting to the Institute, one must talk to Father. He will ask you to craft a speech at a microphone beside a terminal near him. He gives an announcement script which you can dictate. After recording, he will then give you the task of going to Diamond City to boost the range of Diamond City Radio. Once arriving in Diamond City, head over to Travis's shack where he broadcasts from. When entering his shack, look on the floor for a box of radio things for his transmitter gear.

Place the gear in the correct location:

  • 'Radio thing with the buttons' goes to the left.
  • 'Radio thing with dials' goes in the center.
  • 'Radio thing with the tubes' goes on the right.

After that is done, return to Father, who is waiting in the reactor room at the Institute. He will prompt you to install the beryllium agitator that was acquired from the previous mission into the reactor.

After placing the agitator in the reactor, one must activate it using the terminal nearby. The door to the reactor will close and the player character must then talk to Father. He will ask you attend a board meeting as the director. At the board meeting the future plans of the Institute will be discussed.

The player character will discover that the Directorate has already made the decision to destroy the Brotherhood of Steel. If arguing for a solution that avoids conflict, it will be rejected because the Brotherhood of Steel has already voided it by invading the Commonwealth with their troops and airships.

One has to decide whether the Institute shall focus on further development of synths or weapons. When the meeting concludes this quest completes and the quest End of the Line starts automatically.

Quest stagesEdit

StageStatusDescriptionLog Entry
10Talk to FatherI need to check in with Shaun about the state of the reactor.
30Record the SpeechI've been asked to record a speech that will be broadcast across the Commonwealth once the Institute's reactor is turned on.
40Speak with Father
50Reconfigure the TransmitterDiamond City Radio's transmitter needs to be modified so it can transmit the Institute's message to the Commonwealth.
60Speak with Father
70Activate the ReactorIt's time to finally start the Institute's reactor and usher in a new era for the Commonwealth.
80Speak with Father
90Talk to the DirectorateWith the reactor running, I need to attend a special Directorate meeting to decide what happens next.
200Quest completeThe Institute's reactor is online, and the Directorate has decided it's time to remove any threats to the Institute's survival.
1500Quest failed

NotesEdit

  • Choosing any of the options during the crafting of the speech has no effect on the Institute's stand or ending.
  • The speech can be heard intermittently on Diamond City Radio after quest completion.
    • If the player character is enemies with the Institute, the speech is held by Shaun instead.

Behind the scenesEdit

The Institute's reactor shape is based on the tokamak design used in fusion research over the last few decades.

BugsEdit

  • PCPlaystation 4Xbox One Sitting down will not start the meeting and you are unable to speak with the participants. One possible cause for this bug might be the destruction of the Brotherhood of Steel prior to finishing this quest.[verified]
    • Leaving and re-entering the Institute may fix the problem.
  • PCPlaystation 4 When entering the reactor room Enrico Thompson will have exchanged his yellow institute coat for a blue one while still working in the Facilities department.[verified]

Fallout 4 Directorate Meeting Choices

Main questsAct 1War Never Changes ·Out of Time ·Jewel of the Commonwealth ·Unlikely Valentine ·Getting a Clue ·Reunions
Act 2Dangerous Minds ·The Glowing Sea ·Hunter/Hunted ·The Molecular Level
Act 3Institutionalized ·From Within ·Inside Job ·Underground Undercover
Side questsCambridge Polymer Labs ·Confidence Man ·Curtain Call ·Dependency ·Diamond City Blues ·Emogene Takes a Lover ·Here Kitty, Kitty ·Here There Be Monsters ·Hole in the Wall ·Human Error ·In Sheep's Clothing ·Kid in a Fridge ·Last Voyage of the U.S.S. Constitution ·Mystery Meat ·Order Up ·Out in Left Field ·Painting the Town ·Pickman's Gift ·Public Knowledge ·Pull the Plug ·Reveille ·Short Stories ·Special Delivery ·Story of the Century ·The Big Dig ·The Devil's Due ·The Disappearing Act ·The Gilded Grasshopper ·The Memory Den ·The Secret of Cabot House ·The Silver Shroud ·Trouble Brewin' ·Vault 75 ·Vault 81
Companion questsBenign Intervention ·Emergent Behavior ·Long Road Ahead ·Long Time Coming
Miscellaneous questsArt Appreciation ·Atom Cats ·Botany Class ·The Cleaner ·The Combat Zone ·Detective Case Files ·Diamond City's Most Wanted ·Fallen Hero ·Find the Treasures of Jamaica Plain ·Fly Fishing ·Giddyup 'n Go ·Gun Run ·Hazardous Material ·Meet Ness at the Crash Site ·Nuka Cola Needs ·Pool Cleaning ·Prep School ·Traffic Jam ·Treasure Hunt ·Vault 81 Tour ·Virgil's Cure
Unmarked questsA Pillar of the Community ·Bill Sutton ·Brother Against Brother ·Familiar Faces ·Fertilizer Woman ·Holly ·Lucy Abernathy ·Maintenance Man ·Quality Assurance ·Supervisor Brown ·Supervisor Greene ·Suspected Synth ·Wedding Day
Cut quests20 Leagues Under the Sea ·Bullet ·Off the Grid ·Salvage ·That's the Spirit ·The Enemy of My Enemy ·The Replacement
Creation Club quests A Place to Call Home ·Burned on the River ·Can You See Me Now? ·Captain Cosmos ·Carbonated Concerns ·Dog Rescue ·Early Retirement ·From Hell ·Giddyup! ·Malevolent Malfunction ·Method to the Madness ·Pyromaniac ·Slocum's Joe ·Speak of the Devil ·The Prototype ·The Paper Mirror ·Tunnel Snakes Rule!
Brotherhood of SteelMain questsFire Support ·Call to Arms ·Semper Invicta ·Shadow of Steel ·Tour of Duty ·Show No Mercy ·From Within ·Outside the Wire ·Liberty Reprimed ·Blind Betrayal ·Tactical Thinking ·Spoils of War ·Ad Victoriam ·The Nuclear Option
Side questsA Loose End ·A New Dawn ·Cleansing the Commonwealth ·Duty or Dishonor ·Feeding the Troops ·Leading by Example ·Learning Curve ·Quartermastery ·The Lost Patrol
Commonwealth MinutemenMain questsWhen Freedom Calls ·Sanctuary ·The First Step ·Taking Independence ·Old Guns ·Inside Job ·Form Ranks ·Defend the Castle ·The Nuclear Option
Side questsClearing the Way ·Ghoul Problem ·Greenskins ·Kidnapped Trader ·Kidnapping ·Out of the Fire ·Raider Troubles ·Resettle Refugees ·Returning the Favor ·Rogue Courser ·Taking Point ·The Sight ·Troubled Waters ·With Our Powers Combined
The RailroadMain questsRoad to Freedom ·Tradecraft ·Boston After Dark ·Underground Undercover ·Operation Ticonderoga ·Precipice of War ·Rockets' Red Glare ·The Nuclear Option
Side questsA Clean Equation ·Burning Cover ·Butcher's Bill ·Butcher's Bill 2 ·Concierge ·High Ground ·Jackpot ·Lost Soul ·Memory Interrupted ·Mercer Safehouse ·Randolph Safehouse ·To the Mattresses ·Variable Removal ·Weathervane
The InstituteMain questsInstitutionalized ·Synth Retention ·The Battle of Bunker Hill ·Mankind - Redefined ·Mass Fusion ·Pinned ·Powering Up ·End of the Line ·Airship Down ·Nuclear Family
Side questsA House Divided ·Appropriation ·Building a Better Crop ·Hypothesis ·Plugging a Leak ·Political Leanings ·Reclamation ·Pest Control
Add-on quests
Automatron
Far Harbor
Main questsMechanical Menace ·A New Threat ·Headhunting ·Restoring Order
Side questsRogue Robot
Main questsBest Left Forgotten ·Cleansing the Land ·Close to Home ·Far From Home ·Reformation ·The Way Life Should Be ·Walk in the Park ·Where You Belong
Side questsAblutions ·Acadian Ideals ·Blood Tide ·Brain Dead ·Data Recovery ·Deadliest Catch ·Forbidden Knowledge ·Hull Breach ·Hunting the Hunter ·Living on the Edge ·Rite of Passage ·Safe Passage ·Search and Destroy ·Shipbreaker ·The Arrival ·The Changing Tide ·The Great Hunt ·The Heretic ·The Hold Out ·The Price of Memory ·The Trial of Brother Devin ·Turn Back the Fog ·Visions in the Fog ·What Atom Requires ·Witch Hunt
Vault-Tec Workshop
Nuka-World
Main questsVault-Tec Calling ·Better Living Underground ·A Model Citizen ·Explore Vault 88 ·Power to the People ·The Watering Hole ·Vision of the Future ·Lady Luck
Side questsOverseer's Most Wanted
Main questsAll Aboard ·Taken for a Ride ·An Ambitious Plan ·The Grand Tour ·Home Sweet Home ·Power Play
Side questsA Magical Kingdom ·A World of Refreshment ·Amoral Combat ·Cappy in a Haystack ·High Noon at the Gulch ·Open Season ·Precious Medals ·Safari Adventure ·Star Control ·Trip to the Stars

After you decide to Join the Institute faction, you will be assigned with few quest in order to gain Trust of this faction. In This Institute Quest Walkthrough, we will complete the first three quest: Synth Retention, The Battle of Bunker Hill and Mankind Redefined.

Synth Retention:

This is the very first quest after you have agreed to Father with you joining to Institute. A very simple and harmless quest with just 4 to 5 enemies.

Objective

  • Reclaim the Rogue Synth

Walkthrough

Your Mission will start after talking to Father, he will ask you to meet Courser to know more about the Rogue Synth. Then Courser X6-88 will be asked to assist you with the mission. You need to Leave the Institute and head straight to Nahant Sheriff's Department. Now that the department is deserted and heavily guarded with Raiders and Turrets you might want to avoid all the risk.

Either you try to swim to the Synth's location which is near the Shanty tower on a sunken tanker or check the platform from the Trash boat and use it to travel. Once you reach the marked location(Libertalia), climb up to enter the Captain's Cabin now first thing to do here is grab the Legendary shotgun Le Fusil Terribles and then interact with Courser X6-88 to get the reset Code for the Synth.

The Rogue Synth(Gabriel) will be along with his 2 Lieutenants so whether you can reset him with the code Courser gave or take him and his companion down it's all up to you. Once you have completed the Mission, return to Father and he will reward you with your own living quarter along with supplies. Once you are done checking the room go ahead and talk to Courser X6-88 to proceed with the next Quest.

The Battle of Bunker Hill

This is the second Essential Quest in Institute faction where you need to choose which faction you are loyal with and with that the game scenario will also change.

Objective

  • Find the escaped Synths

Walkthrough

FalloutMeeting

Firstly go and speak to Father where he will alert you with some stolen Synths ans ask you to get it back from the Bunker Hill, but you have the option to select the Faction you are Loyal with and here are the option and scenarios which may appear:

If you Choose to Stay Loyal with:

  • The Institute - Meet Courser X4-18 in the Charleston neighborhood and complete the quest.
  • The Brotherhood of Steel - Destroy the Syths and in return making the Institute and Railroad forces against you as your enemies.
  • The Railroad - Free the Synths and in return making the Institute and Brotherhood of Steel against you as your enemies.
  • The Minutemen - After you finish the quest Bunker Hill becomes a Settlement you can develop.

Note: Even if you choose to stand against the Institute, the next Quest Mankind Redefined will still be available in your activity log after this quest is over.

If we presume the you stand with Institute then continue with X4-18 to get the Synth recall codes, ready to fight against the Strongholds and finally get access to the Basement's Trapdoor. Now that you are done dealing with the enemies and turrets it's time to deal with the Faction loyalty and here is the option you will get to choose what to do with the Synths if you are with:

  • Institute - Reset them
  • Brotherhood - Kill them
  • Railroad - Free them

Leave the Bunker Hill and get back to the C.I.T. Ruins to the west after your done dealing with the Synths. You need to get inside the Ruins from the ground floor entrance. While you get to the marked location the Synth will have the Super Mutants positioned throughout the location, so get to the roof quickly either via the battleground or the stairwell and once you reach the top go and have a word with Father to complete the side Quest.

Mankind Redefined

Another Essential Institute Mission, but a very Short one which start just after the Bunker Hill Mission. Here you need to do is Attend the Institute Conference Meeting.

Objective

  • Attend directorate meeting

Walkthrough

Once you had a word with Father at the Rooftop the next Essential Mission will begin called the Mankind Redefined. Now return to Institute and go straight to the conference room. Simply start a debate with the individuals and then agree that you still gonna help them with their cause.

Now X6-88 is available as the Companion and you can take him along at the Juncture from now on. With the Meeting, the Mission is also done and then go ahead and talk to Father again to continue with the other Essential Missions.

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